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	<title>Comments on: Can Playing Video Games Inspire Your Interactive Work?</title>
	<atom:link href="http://interactivehug.com/2008/04/06/can-playing-video-games-inspire-your-interactive-work/feed/" rel="self" type="application/rss+xml" />
	<link>http://interactivehug.com/2008/04/06/can-playing-video-games-inspire-your-interactive-work/</link>
	<description>Design, Animation... Coffee Stains</description>
	<pubDate>Mon, 13 Oct 2008 05:32:12 +0000</pubDate>
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		<title>By: eric</title>
		<link>http://interactivehug.com/2008/04/06/can-playing-video-games-inspire-your-interactive-work/#comment-1484</link>
		<dc:creator>eric</dc:creator>
		<pubDate>Fri, 12 Sep 2008 21:01:49 +0000</pubDate>
		<guid isPermaLink="false">http://interactivehug.com/2008/04/06/can-playing-video-games-inspire-your-interactive-work/#comment-1484</guid>
		<description>You might want to consider a Wii. While the graphics aren't as good as 360 or PS3, I think that the concept behind some of the games are much stronger and unique.</description>
		<content:encoded><![CDATA[<p>You might want to consider a Wii. While the graphics aren&#8217;t as good as 360 or PS3, I think that the concept behind some of the games are much stronger and unique.</p>
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	<item>
		<title>By: Balind</title>
		<link>http://interactivehug.com/2008/04/06/can-playing-video-games-inspire-your-interactive-work/#comment-628</link>
		<dc:creator>Balind</dc:creator>
		<pubDate>Tue, 17 Jun 2008 21:25:17 +0000</pubDate>
		<guid isPermaLink="false">http://interactivehug.com/2008/04/06/can-playing-video-games-inspire-your-interactive-work/#comment-628</guid>
		<description>Call of Duty is unreal I just finished it. Currently spending quality time with Metal Gear Solid.</description>
		<content:encoded><![CDATA[<p>Call of Duty is unreal I just finished it. Currently spending quality time with Metal Gear Solid.</p>
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		<title>By: extratightpants</title>
		<link>http://interactivehug.com/2008/04/06/can-playing-video-games-inspire-your-interactive-work/#comment-627</link>
		<dc:creator>extratightpants</dc:creator>
		<pubDate>Tue, 17 Jun 2008 20:45:55 +0000</pubDate>
		<guid isPermaLink="false">http://interactivehug.com/2008/04/06/can-playing-video-games-inspire-your-interactive-work/#comment-627</guid>
		<description>I would start with the greatest and Best.

Call of Duty
Bioshock
Metal Gear Solid</description>
		<content:encoded><![CDATA[<p>I would start with the greatest and Best.</p>
<p>Call of Duty<br />
Bioshock<br />
Metal Gear Solid</p>
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	<item>
		<title>By: Buy Wow Gold</title>
		<link>http://interactivehug.com/2008/04/06/can-playing-video-games-inspire-your-interactive-work/#comment-467</link>
		<dc:creator>Buy Wow Gold</dc:creator>
		<pubDate>Wed, 21 May 2008 16:21:54 +0000</pubDate>
		<guid isPermaLink="false">http://interactivehug.com/2008/04/06/can-playing-video-games-inspire-your-interactive-work/#comment-467</guid>
		<description>Many times, you will become overcome by the huge supply of video games information handy.</description>
		<content:encoded><![CDATA[<p>Many times, you will become overcome by the huge supply of video games information handy.</p>
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	<item>
		<title>By: Danny</title>
		<link>http://interactivehug.com/2008/04/06/can-playing-video-games-inspire-your-interactive-work/#comment-448</link>
		<dc:creator>Danny</dc:creator>
		<pubDate>Tue, 13 May 2008 06:01:49 +0000</pubDate>
		<guid isPermaLink="false">http://interactivehug.com/2008/04/06/can-playing-video-games-inspire-your-interactive-work/#comment-448</guid>
		<description>I have trouble making time for games these days, due to basketball and illustration and reading and everything else. I played like a maniac for a while when I was younger though, and it's been invaluable. Interfaces become a bit ingrained in you - different ways to access loads of perceived objects and many different ways of representing quantitative information. 

On top of that, it will save you covering a lot of ground that has already been covered and explored, and help you to avoid mistakes that have been made and learned from already. So many lovely 3D and 2D interfaces have been approached.

The thoroughness of the experience on the nintendo stuff recently is inspiring too - eg: passing over a cat in the top corner of the screen with your pointer and having your control vibrate.. the pussycat on screen is rendered a solid, real world thing by this simple feedback.</description>
		<content:encoded><![CDATA[<p>I have trouble making time for games these days, due to basketball and illustration and reading and everything else. I played like a maniac for a while when I was younger though, and it&#8217;s been invaluable. Interfaces become a bit ingrained in you - different ways to access loads of perceived objects and many different ways of representing quantitative information. </p>
<p>On top of that, it will save you covering a lot of ground that has already been covered and explored, and help you to avoid mistakes that have been made and learned from already. So many lovely 3D and 2D interfaces have been approached.</p>
<p>The thoroughness of the experience on the nintendo stuff recently is inspiring too - eg: passing over a cat in the top corner of the screen with your pointer and having your control vibrate.. the pussycat on screen is rendered a solid, real world thing by this simple feedback.</p>
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		<title>By: CG</title>
		<link>http://interactivehug.com/2008/04/06/can-playing-video-games-inspire-your-interactive-work/#comment-431</link>
		<dc:creator>CG</dc:creator>
		<pubDate>Wed, 07 May 2008 22:52:20 +0000</pubDate>
		<guid isPermaLink="false">http://interactivehug.com/2008/04/06/can-playing-video-games-inspire-your-interactive-work/#comment-431</guid>
		<description>If you've got an itch to see what games are capable of these days, "Uncharted" is probably one of the best ways to scratch it.</description>
		<content:encoded><![CDATA[<p>If you&#8217;ve got an itch to see what games are capable of these days, &#8220;Uncharted&#8221; is probably one of the best ways to scratch it.</p>
]]></content:encoded>
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	<item>
		<title>By: Balind</title>
		<link>http://interactivehug.com/2008/04/06/can-playing-video-games-inspire-your-interactive-work/#comment-426</link>
		<dc:creator>Balind</dc:creator>
		<pubDate>Wed, 07 May 2008 05:03:27 +0000</pubDate>
		<guid isPermaLink="false">http://interactivehug.com/2008/04/06/can-playing-video-games-inspire-your-interactive-work/#comment-426</guid>
		<description>UPDATE:

Got a PS3 and am currently jamming my way through "UNCHARTED"!

:)</description>
		<content:encoded><![CDATA[<p>UPDATE:</p>
<p>Got a PS3 and am currently jamming my way through &#8220;UNCHARTED&#8221;!</p>
<p> <img src='http://interactivehug.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>By: CG</title>
		<link>http://interactivehug.com/2008/04/06/can-playing-video-games-inspire-your-interactive-work/#comment-425</link>
		<dc:creator>CG</dc:creator>
		<pubDate>Wed, 07 May 2008 01:00:18 +0000</pubDate>
		<guid isPermaLink="false">http://interactivehug.com/2008/04/06/can-playing-video-games-inspire-your-interactive-work/#comment-425</guid>
		<description>With the advances being made in Flash/processing power/web interfaces/etc., I think it's absolutely necessary to gain inspiration from a medium which been growing for years unconstrained by the browsers and html-based delivery that the Web sprang from. What Flash developer working with Papervision, for example, couldn't gain a little from looking at a medium that has been doing 3D interfaces for over a decade?

Sure, in the old days game menus were mostly about picking the armor to put on your elf or whatever, but those days are gone. One interesting example is the home menu that you see when you start up a PS3. Ten years ago, you just popped in a game, switched on your Play Station, and started mashing buttons. There was no such thing as a "menu" or a "home." Now you turn on the system and you can navigate a cross-media bar that let's you do anything from browse the internet to change your settings to shop in a fully-integrated store. The ovarall look is pretty tasteful, and you can tell that serious designers put a lot of work into making it clear and intuitive. But the most beautiful part of it, in my opinion, is that none of it takes place inside a clunky Web browser. In that sense, it may even be giving us a glimpse into the future of online experiences. 

Seriously - I would not be at all embarrassed to invite a girl back to my apartment while that menu was on the screen. It doesn't look like a child's toy at all. It looks like a piece of high-end entertainment technology. And as the scope of the game industry's content branches further and further outward from racing cars and blowing away monsters, inspired interfaces like the cross media bar are rapidly becoming more common.</description>
		<content:encoded><![CDATA[<p>With the advances being made in Flash/processing power/web interfaces/etc., I think it&#8217;s absolutely necessary to gain inspiration from a medium which been growing for years unconstrained by the browsers and html-based delivery that the Web sprang from. What Flash developer working with Papervision, for example, couldn&#8217;t gain a little from looking at a medium that has been doing 3D interfaces for over a decade?</p>
<p>Sure, in the old days game menus were mostly about picking the armor to put on your elf or whatever, but those days are gone. One interesting example is the home menu that you see when you start up a PS3. Ten years ago, you just popped in a game, switched on your Play Station, and started mashing buttons. There was no such thing as a &#8220;menu&#8221; or a &#8220;home.&#8221; Now you turn on the system and you can navigate a cross-media bar that let&#8217;s you do anything from browse the internet to change your settings to shop in a fully-integrated store. The ovarall look is pretty tasteful, and you can tell that serious designers put a lot of work into making it clear and intuitive. But the most beautiful part of it, in my opinion, is that none of it takes place inside a clunky Web browser. In that sense, it may even be giving us a glimpse into the future of online experiences. </p>
<p>Seriously - I would not be at all embarrassed to invite a girl back to my apartment while that menu was on the screen. It doesn&#8217;t look like a child&#8217;s toy at all. It looks like a piece of high-end entertainment technology. And as the scope of the game industry&#8217;s content branches further and further outward from racing cars and blowing away monsters, inspired interfaces like the cross media bar are rapidly becoming more common.</p>
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	<item>
		<title>By: Siemer</title>
		<link>http://interactivehug.com/2008/04/06/can-playing-video-games-inspire-your-interactive-work/#comment-422</link>
		<dc:creator>Siemer</dc:creator>
		<pubDate>Tue, 06 May 2008 08:28:06 +0000</pubDate>
		<guid isPermaLink="false">http://interactivehug.com/2008/04/06/can-playing-video-games-inspire-your-interactive-work/#comment-422</guid>
		<description>I graduated Communication &#38; Multimedia on the influence of game design on other design areas. I am a gamer and a Flash developer, and although I don't put a lot of time in games these days, I do follow the industries developments closely and draw a huge amount of inspiration from them - mostly when it comes to innovative interaction.

Adding a gameplay element can make even the most boring applications fun (see http://www.technicat.com/writing/play.html). There are some excellent books on the subject, like 'Rules of Play' by Katie Salen. I think game design will play an essential role in future software development. I know it will in my work!</description>
		<content:encoded><![CDATA[<p>I graduated Communication &amp; Multimedia on the influence of game design on other design areas. I am a gamer and a Flash developer, and although I don&#8217;t put a lot of time in games these days, I do follow the industries developments closely and draw a huge amount of inspiration from them - mostly when it comes to innovative interaction.</p>
<p>Adding a gameplay element can make even the most boring applications fun (see <a href="http://www.technicat.com/writing/play.html" rel="nofollow">http://www.technicat.com/writing/play.html</a>). There are some excellent books on the subject, like &#8216;Rules of Play&#8217; by Katie Salen. I think game design will play an essential role in future software development. I know it will in my work!</p>
]]></content:encoded>
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	<item>
		<title>By: Balind</title>
		<link>http://interactivehug.com/2008/04/06/can-playing-video-games-inspire-your-interactive-work/#comment-348</link>
		<dc:creator>Balind</dc:creator>
		<pubDate>Thu, 10 Apr 2008 16:23:02 +0000</pubDate>
		<guid isPermaLink="false">http://interactivehug.com/2008/04/06/can-playing-video-games-inspire-your-interactive-work/#comment-348</guid>
		<description>Man on fire was awesome for exactly that reason.</description>
		<content:encoded><![CDATA[<p>Man on fire was awesome for exactly that reason.</p>
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