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Here’s a list of what I consider to be the fundamental skills needed to make it as a designer in the interactive advertising world.

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1. Talent

  • A lot of people confuse artistic talent with a trait that someone is either born with, or without. Talent is just intelligence combined with interest - so the good news is that anyone can cultivate a talent if they want, they just need to be motivated.

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2. Education

  • We all know that the majority of your learning will take place on your own time, however if you want to crack the bubble of being used as someone else’ tool - you need to have a balanced skill-set. I recommend studying both Interactive design and Business / Marketing. To go all the way you need to have the skills of a designer, developer and producer.

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3. Core Software

  • Photoshop, After Effects, Maya and Flash should be your best friends. Everything you see on T.V and the internet should potentially be within the realm of your skill-set given the time and resources. Leave the back-end math to hard-core coders and ultra-custom-sfx to audio engineers, because you can’t do everything, but dabble in it all and make sure you can handle the core shizz.

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4. Experience

  • Resist the urge to join a big agency right out of school. Freelance for the first few years of your career while working at a smaller agency. Learn the ropes of both business and the interactive advertising world - not to mention the value of hard work. At a large agency out-of-the-gate you’ll simply set yourself on a path to complacency. Knowledge is power and there’s no better way to get it than throwing yourself in the fire. Step up to the next level as your game evolves.

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5. Attitude

  • Don’t expect it all right away. Be prepared to work hard and humble yourself. Find a winner and become his protege by taking on additional duties. That’s your ticket. Never go over your directors head to try to look good to the people above him, instead focus on making his life easier - his superiors will be impressed when he gives you a glowing report.

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