UFC 100 Process: Inside Look
Balind on 27 Aug 2009 | Tips & Advice

Working with a client like The UFC is fun because of our long standing relationship with them. Their trust in us to create a unique site that promotes their event in the most immersive way possible, creates positive-pressure in the design team and fuels our desire to push the limitations of what we can produce. All the projects we do at Red are extremely collaborative but this one in particular felt like an absolute creative mesh.


UFC 100 created by Red Interactive, 2009

The lead creative team consisted of Christian Harden (Chief-Developer), J.R Fabrito (Designer & Papervision-Stud) and a host of other superstars. If any one of them had been swapped out for another equally talented Creative, who-knows how different the project may have turned out. Once the design and tone of the campaign had been set, each member took that styling and ran with it to build individual pieces that each had their unique touch, but collectively worked in the overall unit.

Choose an Effect and Let it Ride
A general rule of thumb I’ve used for years now is to find a cool animation style and use it as the theme for the transitions and button rollovers, which dictate all the other animation in the site. This aspect of the process has become such a staple for me that I ‘ve amassed a library of animation effects that are always on hand just waiting for the right project. For UFC 100 it was what I call, the “force glitch”. I bought an After Effects plugin from VideoCopilot about a year ago called Twitch, and this seemed like the perfect opportunity to bust it out.

A Few Design Tips for Papervision
- 3 Layers. In developing this navigation we remembered that Papervision always looks coolest with at least three levels of depth. We placed imagery in the foreground (splotches), middleground (nav) and background (wall). We would’ve like to have added more elements, like the swirly graphics behind the fighters you see in other sections of the site, but we were already walking the performance line by then.
- Handheld Camera. We attempted to re-create the reality camera style that’s currently dominating movies and television. We kept the camera randomly moving to give the feeling that someone’s actually holding it rather than it being part of a pristine digital world.
- Figures Facing Camera. Subtle but important is to ensure that all images containing figures should always remain facing the camera, no matter how the user rotates the scene. When the images don’t face the camera they look like paper cut-outs, which reveals the simplicity of the 3d environment.



Take Inspiration
I’m constantly inspired by the media around me – I think it’s a real talent to allow your work to be shaped by art that moved you. For UFC 100 we were directly inspired by the teaser trailer for one of our favorite video games, Modern Warfare 2. This simple trailer inspired the foundation of the Art Direction. Another good example would be UFC 94, designed and developed by Jared Kroff and Adam DeVincent. They payed homage to the Artwork of Sin City to create a fresh design with its own individual creativity.

James on 27 Aug 2009 at 11:37 am #
Great stuff. I look forward to when you update your blog, however infrequently. Keep up the great work!
Rishi on 27 Aug 2009 at 2:38 pm #
Awesomeeeeeeee!!
Andrew on 27 Aug 2009 at 3:14 pm #
Hey Balind & Crew – nice work on the site! I think this one is your best UFC site yet – The twitch effect on the rollovers is very tight, too.
Video | Enjolt.com | Innovate for Success on 28 Aug 2009 at 12:54 am #
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localToGlobal » news review -> 34th/35th week of 2009 on 28 Aug 2009 at 9:18 am #
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YAPP on 03 Sep 2009 at 5:04 pm #
Nice little overview man. Question; what’s the deal with the UFC event sites now? How often will you guys continue to do them because I noticed 94 was the last one before 100, and you guys haven’t done any after 100 yet. Has it been an economy issue for budgets? Just curious.
AJ Karim on 05 Oct 2009 at 8:48 am #
An incredible site – was such a pleasure working & learning with you. I hope you are doing well, needless to say you and the crew are missed.
Chris Mewhort on 16 Oct 2009 at 10:31 am #
Hey Balind, great post but thought I’d let you know that there’s some sort of Russian porn link or something which has been injected after “Figures Facing Camera” — I was confused and clicked it at work. That didn’t go well, definitely NSFW haha.
I love reading your blog and really appreciate the work you do. The UFC 100 site looked great; congrats to the whole team!
Balind on 16 Oct 2009 at 7:59 pm #
yeah I’m all about the russian porn.
thanks for the heads-up, I removed it.
Raz on 23 Nov 2009 at 11:30 pm #
Have the UFC stopped doing these now? Haven’t seen one since UFC 100… if so it’s a great shame. Their regular site is a cluttered dysfunctional mess.