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	<title>Interactive Hug</title>
	<link>http://interactivehug.com</link>
	<description>Design. Animation. Art Direction</description>
	<pubDate>Thu, 26 Jun 2008 20:45:19 +0000</pubDate>
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	<language>en</language>
			<item>
		<title>5 Keys to Becoming a Successful Interactive Designer</title>
		<link>http://interactivehug.com/2008/06/18/5-keys-to-becoming-a-successful-interactive-designer/</link>
		<comments>http://interactivehug.com/2008/06/18/5-keys-to-becoming-a-successful-interactive-designer/#comments</comments>
		<pubDate>Thu, 19 Jun 2008 03:57:41 +0000</pubDate>
		<dc:creator>Balind</dc:creator>
		
		<category><![CDATA[Tips &amp; Advice]]></category>

		<guid isPermaLink="false">http://interactivehug.com/2008/06/18/5-keys-to-becoming-a-successful-interactive-designer/</guid>
		<description><![CDATA[
Here&#8217;s a list of what I consider to be the fundamental skills needed to make it as a designer in the interactive advertising world.
]]></description>
			<content:encoded><![CDATA[<p><img src="http://interactivehug.com/wp-content/uploads/2007/07/keyline2.jpg" alt="keyline2.jpg" /></p>
<p>Here&#8217;s a list of what I consider to be the fundamental skills needed to make it as a designer in the interactive advertising world. <a href="http://interactivehug.com/2008/06/18/5-keys-to-becoming-a-successful-interactive-designer/#more-90" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
			<wfw:commentRss>http://interactivehug.com/2008/06/18/5-keys-to-becoming-a-successful-interactive-designer/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Review of the iPhone</title>
		<link>http://interactivehug.com/2008/06/05/review-of-the-iphone/</link>
		<comments>http://interactivehug.com/2008/06/05/review-of-the-iphone/#comments</comments>
		<pubDate>Thu, 05 Jun 2008 16:19:54 +0000</pubDate>
		<dc:creator>Balind</dc:creator>
		
		<category><![CDATA[Musings]]></category>

		<guid isPermaLink="false">http://interactivehug.com/2008/06/05/review-of-the-iphone/</guid>
		<description><![CDATA[
The iPhone has been out for almost a year now. I think it&#8217;s time for my official review.
]]></description>
			<content:encoded><![CDATA[<p><img src="http://interactivehug.com/wp-content/uploads/2007/07/keyline2.jpg" alt="keyline2.jpg" /></p>
<p>The iPhone has been out for almost a year now. I think it&#8217;s time for my official review. <a href="http://interactivehug.com/2008/06/05/review-of-the-iphone/#more-63" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
			<wfw:commentRss>http://interactivehug.com/2008/06/05/review-of-the-iphone/feed/</wfw:commentRss>
		</item>
		<item>
		<title>FWA Theater Vs. YouTube</title>
		<link>http://interactivehug.com/2008/05/26/fwa-theater-vs-youtube/</link>
		<comments>http://interactivehug.com/2008/05/26/fwa-theater-vs-youtube/#comments</comments>
		<pubDate>Mon, 26 May 2008 11:29:29 +0000</pubDate>
		<dc:creator>Balind</dc:creator>
		
		<category><![CDATA[Industry News]]></category>

		<guid isPermaLink="false">http://interactivehug.com/2008/05/26/fwa-theater-vs-youtube/</guid>
		<description><![CDATA[
FWA Theater is one of the best things to happen to the web in a while. Why? First of all because Fi&#8217;s on-line video application FiV is simply breathtaking&#8230; and secondly, there&#8217;s finally a resource to consolidate all the inspiring video motion graphics work out there.
]]></description>
			<content:encoded><![CDATA[<p><img src="http://interactivehug.com/wp-content/uploads/2007/07/keyline2.jpg" alt="keyline2.jpg" /></p>
<p><a href="http://www.fwatheater.com/" target="_blank">FWA Theater</a> is one of the best things to happen to the web in a while. Why? First of all because <a href="http://www.f-i.com/" target="_blank">Fi&#8217;s</a> on-line video application <a href="http://www.fi-video.com/" target="_blank">FiV</a> is simply breathtaking&#8230; and secondly, there&#8217;s finally a resource to consolidate all the inspiring video motion graphics work out there. <a href="http://interactivehug.com/2008/05/26/fwa-theater-vs-youtube/#more-89" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
			<wfw:commentRss>http://interactivehug.com/2008/05/26/fwa-theater-vs-youtube/feed/</wfw:commentRss>
		</item>
		<item>
		<title>UFC 84: Papervision Creative Process</title>
		<link>http://interactivehug.com/2008/05/19/ufc-84-paervision-creative-process/</link>
		<comments>http://interactivehug.com/2008/05/19/ufc-84-paervision-creative-process/#comments</comments>
		<pubDate>Tue, 20 May 2008 02:43:58 +0000</pubDate>
		<dc:creator>Balind</dc:creator>
		
		<category><![CDATA[Tips &amp; Advice]]></category>

		<guid isPermaLink="false">http://interactivehug.com/2008/05/19/temp/</guid>
		<description><![CDATA[This was an interesting project, We basically handed the Photoshop files off to John and watched him do his thing. Here&#8217;s a peak into the creative process behind Reds first UFC Papervision site.
]]></description>
			<content:encoded><![CDATA[<p>This was an interesting project, We basically handed the Photoshop files off to <a href="http://interactivehug.com/2008/04/21/john-iacoviello-papervision3d-optimization-tips/">John</a> and watched him do his thing. Here&#8217;s a peak into the creative process behind <a href="http://ff0000.com" target="_blank">Reds</a> first UFC <a href="http://www.papervision3d.org/" target="_blank">Papervision</a> site. <a href="http://interactivehug.com/2008/05/19/ufc-84-paervision-creative-process/#more-88" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
			<wfw:commentRss>http://interactivehug.com/2008/05/19/ufc-84-paervision-creative-process/feed/</wfw:commentRss>
		</item>
		<item>
		<title>John Iacoviello - Papervision3D Optimization Tips</title>
		<link>http://interactivehug.com/2008/04/21/john-iacoviello-papervision3d-optimization-tips/</link>
		<comments>http://interactivehug.com/2008/04/21/john-iacoviello-papervision3d-optimization-tips/#comments</comments>
		<pubDate>Tue, 22 Apr 2008 01:13:23 +0000</pubDate>
		<dc:creator>john</dc:creator>
		
		<category><![CDATA[Tips &amp; Advice]]></category>

		<guid isPermaLink="false">http://interactivehug.com/2008/04/21/john-iacoviello-papervision3d-optimization-tips/</guid>
		<description><![CDATA[
Hello all, my name&#8217;s John Iacoviello and I work with Balind as a Sr. Interactive Developer at Red Interactive and I also go by Self Titled.
]]></description>
			<content:encoded><![CDATA[<p><img src="http://interactivehug.com/wp-content/uploads/2007/07/keyline2.jpg" alt="keyline2.jpg" /></p>
<p>Hello all, my name&#8217;s John Iacoviello and I work with Balind as a Sr. Interactive Developer at <a href="http://www.ff0000.com" target="_blank">Red Interactive</a> and I also go by <a href="http://www.selftitled.ca" target="_blank">Self Titled</a>. <a href="http://interactivehug.com/2008/04/21/john-iacoviello-papervision3d-optimization-tips/#more-86" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
			<wfw:commentRss>http://interactivehug.com/2008/04/21/john-iacoviello-papervision3d-optimization-tips/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Your Ticket to Success: A Killer Portfolio</title>
		<link>http://interactivehug.com/2008/04/12/your-ticket-to-success-a-killer-portfolio/</link>
		<comments>http://interactivehug.com/2008/04/12/your-ticket-to-success-a-killer-portfolio/#comments</comments>
		<pubDate>Sun, 13 Apr 2008 01:11:52 +0000</pubDate>
		<dc:creator>Balind</dc:creator>
		
		<category><![CDATA[Tips &amp; Advice]]></category>

		<guid isPermaLink="false">http://interactivehug.com/2008/04/12/your-ticket-to-success-a-killer-portfolio/</guid>
		<description><![CDATA[
I&#8217;m writing this post to remind the younger designers of the one and only key to a successful career - a crazy portfolio website branded with your skills and attitude.
]]></description>
			<content:encoded><![CDATA[<p><img src="http://interactivehug.com/wp-content/uploads/2007/07/keyline2.jpg" alt="keyline2.jpg" /></p>
<p>I&#8217;m writing this post to remind the younger designers of the one and only key to a successful career - <strong>a crazy portfolio website branded with your skills and attitude</strong>. <a href="http://interactivehug.com/2008/04/12/your-ticket-to-success-a-killer-portfolio/#more-85" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
			<wfw:commentRss>http://interactivehug.com/2008/04/12/your-ticket-to-success-a-killer-portfolio/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Can Playing Video Games Inspire Your Interactive Work?</title>
		<link>http://interactivehug.com/2008/04/06/can-playing-video-games-inspire-your-interactive-work/</link>
		<comments>http://interactivehug.com/2008/04/06/can-playing-video-games-inspire-your-interactive-work/#comments</comments>
		<pubDate>Sun, 06 Apr 2008 20:58:57 +0000</pubDate>
		<dc:creator>Balind</dc:creator>
		
		<category><![CDATA[Musings]]></category>

		<guid isPermaLink="false">http://interactivehug.com/2008/04/06/can-playing-video-games-inspire-your-interactive-work/</guid>
		<description><![CDATA[
For some reason I&#8217;ve never become a huge video-game fanatic. I had a super-nintendo when I was 11, enjoyed it and that was about it. I&#8217;ve always appreciated the graphics, animation and special effects, but as I got older, I was way too into sports, career and social life to see the value in repetitive [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://interactivehug.com/wp-content/uploads/2007/07/keyline2.jpg" alt="keyline2.jpg" /></p>
<p>For some reason I&#8217;ve never become a huge video-game fanatic. I had a super-nintendo when I was 11, enjoyed it and that was about it. I&#8217;ve always appreciated the graphics, animation and special effects, but as I got older, I was way too into sports, career and social life to see the value in repetitive decisions made within a fantasy realm. <a href="http://interactivehug.com/2008/04/06/can-playing-video-games-inspire-your-interactive-work/#more-84" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
			<wfw:commentRss>http://interactivehug.com/2008/04/06/can-playing-video-games-inspire-your-interactive-work/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Using After Effects to Transition Between Content in Flash</title>
		<link>http://interactivehug.com/2008/03/16/using-after-effects-to-transition-between-content-in-flash/</link>
		<comments>http://interactivehug.com/2008/03/16/using-after-effects-to-transition-between-content-in-flash/#comments</comments>
		<pubDate>Mon, 17 Mar 2008 00:15:32 +0000</pubDate>
		<dc:creator>Balind</dc:creator>
		
		<category><![CDATA[Tips &amp; Advice]]></category>

		<guid isPermaLink="false">http://interactivehug.com/2008/03/16/using-after-effects-to-transition-between-content-in-flash/</guid>
		<description><![CDATA[
Today I&#8217;m going to walk you through the process and execution of the event micro-site UFC 82: Pride of a Champion. This article was originally written for Layers Magazine but wasn&#8217;t approved in time to go to print, so I&#8217;ve modified and posted it here.
]]></description>
			<content:encoded><![CDATA[<p><img src="http://interactivehug.com/wp-content/uploads/2007/07/keyline2.jpg" alt="keyline2.jpg" /></p>
<p>Today I&#8217;m going to walk you through the process and execution of the event micro-site <a href="http://82.ufc.com/" target="_blank">UFC 82: Pride of a Champion</a>. This article was originally written for <a href="http://www.layersmagazine.com/" target="_blank">Layers Magazine</a> but wasn&#8217;t approved in time to go to print, so I&#8217;ve modified and posted it here. <a href="http://interactivehug.com/2008/03/16/using-after-effects-to-transition-between-content-in-flash/#more-77" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
			<wfw:commentRss>http://interactivehug.com/2008/03/16/using-after-effects-to-transition-between-content-in-flash/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Hone Your Skills On-line to Take Your Game to the Next Level</title>
		<link>http://interactivehug.com/2008/02/25/hone-your-skills-on-line-and-take-your-game-to-the-next-level/</link>
		<comments>http://interactivehug.com/2008/02/25/hone-your-skills-on-line-and-take-your-game-to-the-next-level/#comments</comments>
		<pubDate>Tue, 26 Feb 2008 06:32:45 +0000</pubDate>
		<dc:creator>Balind</dc:creator>
		
		<category><![CDATA[Tips &amp; Advice]]></category>

		<guid isPermaLink="false">http://interactivehug.com/2008/02/25/hone-your-skills-on-line-and-take-your-game-to-the-next-level/</guid>
		<description><![CDATA[
I&#8217;ve recently become a huge fan of on-line training. I thought I had a well-rounded skill-set, then I met lynda.com. Now I&#8217;m convinced It&#8217;s just a matter of time before I can levitate monitors with my mind.
]]></description>
			<content:encoded><![CDATA[<p><img src="http://interactivehug.com/wp-content/uploads/2007/07/keyline2.jpg" alt="keyline2.jpg" /></p>
<p>I&#8217;ve recently become a huge fan of on-line training. I thought I had a well-rounded skill-set, then I met <a href="http://lynda.com/" target="_blank">lynda.com</a>. Now I&#8217;m convinced It&#8217;s just a matter of time before I can levitate monitors with my mind. <a href="http://interactivehug.com/2008/02/25/hone-your-skills-on-line-and-take-your-game-to-the-next-level/#more-72" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Papervision. Wow</title>
		<link>http://interactivehug.com/2008/02/17/papervision-wow/</link>
		<comments>http://interactivehug.com/2008/02/17/papervision-wow/#comments</comments>
		<pubDate>Mon, 18 Feb 2008 03:50:36 +0000</pubDate>
		<dc:creator>Balind</dc:creator>
		
		<category><![CDATA[Musings]]></category>

		<guid isPermaLink="false">http://interactivehug.com/2008/02/17/papervision-wow/</guid>
		<description><![CDATA[
I admit I originally didn&#8217;t see the potential of papervision. Coming from a background in 3d and illustration, I just didn&#8217;t see the value in being able to rotate around a jagged low-poly object in Flash&#8230; and I still don&#8217;t, but I now see there&#8217;s other, more creative applications for this exciting engine.
]]></description>
			<content:encoded><![CDATA[<p><img src="http://interactivehug.com/wp-content/uploads/2007/07/keyline2.jpg" alt="keyline2.jpg" /></p>
<p>I admit I originally didn&#8217;t see the potential of papervision. Coming from a background in 3d and illustration, I just didn&#8217;t see the value in being able to rotate around a jagged low-poly object in Flash&#8230; and I still don&#8217;t, but I now see there&#8217;s other, more creative applications for this exciting engine. <a href="http://interactivehug.com/2008/02/17/papervision-wow/#more-68" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
			<wfw:commentRss>http://interactivehug.com/2008/02/17/papervision-wow/feed/</wfw:commentRss>
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