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	<title>Interactive Hug</title>
	<link>http://interactivehug.com</link>
	<description>Design. Animation. Art Direction</description>
	<lastBuildDate>Thu, 26 Jun 2008 20:45:19 +0000</lastBuildDate>
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	<item>
		<title>5 Keys to Becoming a Successful Interactive Designer</title>
		<description>

Here's a list of what I consider to be the fundamental skills needed to make it as a designer in the interactive advertising world. </description>
		<link>http://interactivehug.com/2008/06/18/5-keys-to-becoming-a-successful-interactive-designer/</link>
			</item>
	<item>
		<title>Review of the iPhone</title>
		<description>

The iPhone has been out for almost a year now. I think it's time for my official review. </description>
		<link>http://interactivehug.com/2008/06/05/review-of-the-iphone/</link>
			</item>
	<item>
		<title>FWA Theater Vs. YouTube</title>
		<description>

FWA Theater is one of the best things to happen to the web in a while. Why? First of all because Fi's on-line video application FiV is simply breathtaking... and secondly, there's finally a resource to consolidate all the inspiring video motion graphics work out there. </description>
		<link>http://interactivehug.com/2008/05/26/fwa-theater-vs-youtube/</link>
			</item>
	<item>
		<title>UFC 84: Papervision Creative Process</title>
		<description>This was an interesting project, We basically handed the Photoshop files off to John and watched him do his thing. Here's a peak into the creative process behind Reds first UFC Papervision site. </description>
		<link>http://interactivehug.com/2008/05/19/ufc-84-paervision-creative-process/</link>
			</item>
	<item>
		<title>John Iacoviello - Papervision3D Optimization Tips</title>
		<description>

Hello all, my name's John Iacoviello and I work with Balind as a Sr. Interactive Developer at Red Interactive and I also go by Self Titled. </description>
		<link>http://interactivehug.com/2008/04/21/john-iacoviello-papervision3d-optimization-tips/</link>
			</item>
	<item>
		<title>Your Ticket to Success: A Killer Portfolio</title>
		<description>

I'm writing this post to remind the younger designers of the one and only key to a successful career - a crazy portfolio website branded with your skills and attitude. </description>
		<link>http://interactivehug.com/2008/04/12/your-ticket-to-success-a-killer-portfolio/</link>
			</item>
	<item>
		<title>Can Playing Video Games Inspire Your Interactive Work?</title>
		<description>

For some reason I've never become a huge video-game fanatic. I had a super-nintendo when I was 11, enjoyed it and that was about it. I've always appreciated the graphics, animation and special effects, but as I got older, I was way too into sports, career and social life to ...</description>
		<link>http://interactivehug.com/2008/04/06/can-playing-video-games-inspire-your-interactive-work/</link>
			</item>
	<item>
		<title>Using After Effects to Transition Between Content in Flash</title>
		<description>

Today I'm going to walk you through the process and execution of the event micro-site UFC 82: Pride of a Champion. This article was originally written for Layers Magazine but wasn't approved in time to go to print, so I've modified and posted it here. </description>
		<link>http://interactivehug.com/2008/03/16/using-after-effects-to-transition-between-content-in-flash/</link>
			</item>
	<item>
		<title>Hone Your Skills On-line to Take Your Game to the Next Level</title>
		<description>

I've recently become a huge fan of on-line training. I thought I had a well-rounded skill-set, then I met lynda.com. Now I'm convinced It's just a matter of time before I can levitate monitors with my mind. </description>
		<link>http://interactivehug.com/2008/02/25/hone-your-skills-on-line-and-take-your-game-to-the-next-level/</link>
			</item>
	<item>
		<title>Papervision. Wow</title>
		<description>

I admit I originally didn't see the potential of papervision. Coming from a background in 3d and illustration, I just didn't see the value in being able to rotate around a jagged low-poly object in Flash... and I still don't, but I now see there's other, more creative applications for ...</description>
		<link>http://interactivehug.com/2008/02/17/papervision-wow/</link>
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